Last time I talked about why mapmaking is an exciting tool to use in a devising room and what it can shift about the way that we normally make theatre. Today we’re going to look at how we do it. I thought this post was going to be the conclusion of the map series, but I have more games I want to talk about in future posts, so stay tuned.
My favorite mapmaking resource from tabletop is a gorgeous little book called The Perilous Wilds by Jason Lutes. It’s a supplement for Dungeon World that expands the scope of a dungeon-delving game to craft and explore a fantastical world. Dungeon World traditionally focuses on the characters and their relationships, building the rest of the game out from there, but The Perilous Wilds gives us an approach for making a whole world together. This book has a special place in my heart because it uses a lot of the methods that I was using in Skills & Scars to build a map with the audience.
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