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Devin’s Wild Guide to PAX Unplugged 2019

12/3/2019

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PAX Unplugged is mere days away so here’s a quick primer to capture my approach to the con as well as some of the events where you might run into me.
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Last year, PAXU was my first full con experience and it was an overwhelming weekend. PAX Unplugged illuminates how massive and wide-ranging the tabletop hobby is. I went looking to play some fun indie RPGs like Masks and Monsterhearts 2, and realized that those offerings are a small slice of what’s available among the board games, card games, LARP, mainstream RPGs, panels, and products. It’s easy to get bowled over by the amount of options and not know where to find the games you seek. 

I had great luck last year stumbling into games, and by the end of the third day I felt like the spiderweb was finally starting to make sense. Here’s what I learned:

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Pick the Channel, Not the Volume

8/1/2019

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In the post Introducing: Questo, I mentioned that I got my first taste of large-audience roleplaying at PAX Unplugged 2018. That was also my first full con experience. I got to game with some incredible heroes of mine and make some new friends. It was a pretty great weekend. So while the rest of the gaming world is in Indianapolis this week for that other con, I’m going to reminisce about PAX. 

There were two events on the schedule that I took up for research purposes. I knew I wanted to see how folks from the gaming sphere took on the challenges of performing. I was also grateful to have the opportunity to see the show from the audience’s side. The two events were:
Murderous Ghosts  by Meguey and Vincent Baker
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Murderous Ghosts
is a horror exploration game for two players, and this auditorium version featured audience members calling out decisions and actions for the main character as they tried to avoid getting verbed by the game’s namesake nouns.
To Serve Her Wintry Hunger by Stephen Dewey

To Serve Her Wintry Hunger is a dark fairy tale storygame for four players and one facilitator. This full audience playthrough split the room into four groups that each ran one of the spirits hunting a human in the middle of a terrifying blizzard.
Today I’m going to focus on To Serve Her Wintry Hunger because it most directly impacted my work on Questo and gave me a bunch of takeaways for bringing a game to a large audience. I saw a specific approach to running a full room through a small storygame, and I also experienced first hand what is fun for an audience in that setup. It was a cool event and made me an instant fan of Stephen Dewey. 

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