Hi, I’m Devin again. I’m going to talk a bit about what I’m up to here
I’m making my own space to explore theatre and games. I’m a theatre maker who’s interested in building games and bringing ideas from gaming into my performance. This blog is a place to explore some of the big questions and ideas that arise when combining these two forms. There is an excellent community of thoughtful makers in the gaming community, especially around tabletop roleplaying games, and I want to bring my own perspective of theatricality and playful performance to the conversation.
Beyond that, I’m making a public record of my work. I have found myself walking the life of an artist, and I am still trying to figure out what that looks like. Most of my recent work has been engaged in combining these two languages; melding theatre and live performance with games and game design. I began creating a few projects and calling them “experiments” but here’s a little secret:
I hate calling art experiments!
Look, I went to college; I have a science degree. I know what experiments are, okay, they have hypotheses. Right? They have methods. They have evidence. They have results. They have reports. If you’re going to call your project an “experiment” than you’d better have the records to prove it. So far, for my work, the records aren’t great, and I’d like to change that here by writing a bit about what I’m curious about and what I’m pursuing. Hopefully there will be some results to share, but all in good time.
An excellent teacher of mine once gave me the very simple-seeming advice of “notice what you notice”. In doing that I’ll mostly look at tabletop games and live theatre, but there might be interesting things to notice from video games or video theatre too.
When I look at the way people design and engage with role-playing games, I’m excited by the way they create shared narratives, authorship, and consequence. I think these things are rad, and they belong in the theater. People are incredibly passionate about the stories they create in games, partly because games allow people to test their ideas about story and discover what moves them. What can the theater’s magic add to games? What happens when we playtest our performances, when we ask what makes them fun?
I come to these forms as a player first. The lights of the stage and the seat at the table are completely different animals but I want to work with both of them. They create different states, have different rules and I’m curious about that. Is being in front of an audience when the curtain comes up actually different than when it’s your turn in initiative order? Should it be? I’m not sure, but those are the type of questions I’ll be investigating.
Oh! I should definitely clarify something about the type of theatre that I make. I’m a clown. I mean I’m also an actor, but clown and physical theatre are my loves. I make work that is devised, which for my money mostly means that it’s adaptable. So I make work that is adaptable, that uses the body, and usually tries to make you laugh at something. As an artist, I’m interested in joy, hope and reason. More on that later, we’ll have plenty of time to meet each other. I just didn’t want you walking away from here thinking I was one of those actors whose not a clown. Because I’m definitely not.